Long before the confirmation of the existence of this fighter, there were rumors of its existence and several fighter pilots reported the existence but no camera footage existed to confirm the existence of the stealth fighter. The leaders of the Confederation Navy continued to deny the existence of the Stealth fighter. Chief among those reporting the fighter was Colonel Christopher Blair who reported their existence and reported that the stealth fighter was the cause of the destruction of the fleet carrier TCS Tiger's Claw with virtually all hands. The Colonel was blamed for the destruction of the carrier and was put in a position within a backwater system for many years.
It was not until 2667 that the existence of the stealth fighter was confirmed when Colonel Blair and his wingman encountered them during the destruction of the K'tithrak Mang Headquarters in the Enigma Sector. The fighters brought back data records of their encounter and Colonel Blair was finally cleared of wrongdoing in the destruction of the TCS Tiger's Claw.
As reported by the Confederation pilots which went up against them, these stealth fighters are able to disappear from visual and electronic sensors for short periods of time. When not firing, the fighters are limited to staying under stealth for fifteen minutes at a time and cannot fire weapons while cloaked although the fighter can continue to operate shields. Besides Stealth, these prototype stealth fighters are notoriously under-powered, under-armed, and under-protected. It is only the stealth device and the ability to carry torpedoes that has made the first Strakhas dangerous. A common tactic is to fire missiles just as the fighter comes out of cloaking mode and hit the enemy by surprise.
The fighter carries lighter armor and shields than most Confederation light fighters and the shields are actually only a little better than those on the old Kilrathi Salthi light fighter. For weaponry, the fighter is armed with two laser cannons. While longer ranged than most other fighter weapons, lasers are underpowered compared to other weapons such as neutron cannons. It is believed that laser cannons were chosen due to their low power draw. In addition to the laser cannons, the fighter has four missile hard points. Two of the hard points are designed to carry heavy missiles such as anti-ship torpedoes while the other to hard points are designed for lighter missiles. These fighters are normally fitted for anti-capital ship missiles and usually carry the largest torpedoes when on anti-capital ship strike missions. While reasonably maneuverable, the fighter is not as maneuverable as the Sartha light fighter or Drakhri medium fighter.
The prototype version of the stealth fighter has been replaced by a far more powerful mass-production model. The mass production version of the Strakha is superior to the prototypes in every way although is quite expensive..
Notes of game conversion:
Because of the nature of the Video Game series "Wing Commander" and the needs to put the fighter into game mechanics, the fighter has several modification compared to the Video Game. The most important change it to change top speed to acceleration. Like fighters in Star Wars and original Battlestar Galactica, the fighters appear to act as if they are in the atmosphere even when they operating in space. This is incorrect. The Television series Babylon 5 and the new Battlestar Galactic are good series to watch to get a clearer idea on how space vehicles would probably maneuver although still not a perfect perspective. The fighter has been modified to uses my revised phase world starship rules and can hold their own against most C.A.F and Kreeghor fighters. See Revised Starship Rules for Phase World for more details.
Model Type: Strakha Stealth Starfighter (Prototype)
Vehicle Type: Medium Starfighter
Crew: One
M.D.C. By Location:
| Laser Cannons (2): | 40 each | |
| Missile Hard Points (4): | 10 | |
| [1] Engines (2): | 100 each | |
| Landing Struts (3): | 10 each | |
| [2] Main Body: | 210 | |
| Reinforced Pilots Cockpit: | 80 | |
| [3] Variable Force Field: | 40 per side (240 total) |
Notes:
[1] Loss of an engine will reduce performance of fighter by one half
and loss of two engines will prevent fighter from performing beyond 5%
of normal (This is using maneuvering thrusters and gravitic propulsion).
Due to gravitic propulsion systems, fighter will not crash in an atmosphere
even if both engines are destroyed.
[2] Depleting the MDC of the main body will put the fighter out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck. In an atmosphere, the fighter will crash
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (12 MDC) per melee.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 40 percent of the speed of light. Fighter can accelerate/decelerate
at the rate of 0.72 percent of light per melee maximum. Fighter has auxiliary
thrusters which can be used a maximum of 15 minutes before fuel is exhausted.
On auxiliary thrusters, the fighter has a maximum acceleration of 1.25
percent of light per melee maximum.
Atmospheric Propulsion: The fighter is fairly aerodynamic and
is quite capable in an atmosphere. As a result, the fighter can achieve
escape velocity (Mach 32.6 / 25,053 mph / 40,320 kph) but normally operates
at Mach 3.85 (2,858.31 mph / 4,600 kph) or less. The fighter also has Gravitic
propulsion systems enabling it to leave an atmosphere even at low velocities.
Maximum Range: Effectively unlimited by internal fuel (10 year
duration) although auxiliary thruster range is limited to approximately
15 minutes. Fighter uses a very small fusion cell system for power systems.
The fighter carries one week of consumables for fighter's crew.
Statistical Data:
Length: 55.77 feet (17.0 meters)
Height: 47.57 feet (14.5 meters)
Width: 72.18 feet (22.0 meters)
Weight: 16.53 tons (15 metric tons) unloaded
Power System: Fusion power supply with a 10 year duration.
Cargo: Small Storage Space, 1.5 ft x 1.5 ft x 2 ft. Used for
emergency equipment and weapons.
Market Cost: 35.2 million credits
WEAPON SYSTEMS:
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Wing Commander copyright © Origin Productions]
By Kitsune (E-Mail Kitsune).
Rifts Conversion Copyright © 2004, Kitsune. All rights reserved.